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Jacob Forbes

I'm a cross platform game developer from England that specialises in Unreal Engine.

PORTFOLIO HIGHLIGHTS

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UE5 | Blueprints

Created for one of my first year modules, Rushdown is a SIFU-inspired beat-em-up.

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It implements a hand-to-hand combat system for fighting the enemies, with cinematics integrated into special attacks.

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Inverse kinematics are also used to help correct attack landings over short distances.

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UE5 | Blueprints

Initially made for one of my first year modules - and later revisited - Liquidate is a fast-paced top-down shooter.

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​It has several weapons with primary and secondary fires that synergise, the ability to parry enemy projectiles and multiple enemies with varying behaviour.

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There was also a focus on giving the mechanics feedback through VFX and sound.

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Unity | C#

Made for one of my first year modules, Delve is a bullet-hell inspired by Enter the Gungeon.

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It has randomly generated dungeons, alongside multiple weapons, passives and enemy types.

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It also made use of VFX and sound to give the player feedback.​​

C++

Made at the start of my first year, ASCII Adventure is a text-based adventure game.

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The player is able to use their mouse to interact with ASCII art buttons, which is how they use the turn-based combat, shopping and traveling mechanics.​​​

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Other Disciplines & Game Jams

Contacts & Social Media
  • LinkedIn
  • Instagram
  • YouTube
  • TikTok
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